![]() ![]() I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale, I got it through PS Plus, whatever’.” If you love a game, buy it at fucking full price. John Garvin would shed clarity on this issue when he famously stated in David Jaffe’s YouTube channel that, “I do have an opinion on something that your audience may find of interest, and it might piss some of them off. Ross, unlike his co-Director, John Garvin, seems to be a bit of an idealist, and he neglected to mention that the bulk of those sales came in at bargain prices. Those numbers, even if true (some reports suggest a much lower, but still impressive sum), are a bit misleading. Ross did not take Sony’s treatment of Days Gone well, and mentioned that Sony executives always talked about the game in a negative light and considered it a “disappointment” despite the fact that the game sold over 8 million copies by 2020 (according to Ross). The entire ordeal for Bend (an in-house Sony Studio)-and Days Gone the game, stems from comments made by the game’s director, Jeff Ross, after his departure from the Studio (he now works at Crystal Dynamics) after Sony’s management had shut down his pitch for a Days Gone 2 game. Reportedly, Sony, Despite “Great” Sales, Shut Down a Pitch For a Days Gone Sequel Days Gone was supposed to have a strong love story, but pacing issues, and subpar writing made Deacon’s and Sarah’s love tale a forgettable one. In that context, one can see how Days Gone is not one of Sony’s darlings. Sony prides itself on PlayStation being the home to the best exclusive games (85+ Metacritic ratings), and we have seen them turn their back on potential franchises before when they didn’t meet critical and commercial expectations (Legend of Dragoon comes to mind). Days Gone is, certainly, Sony’s most recent ugly duckling. Long development struggles, a third party (Unreal 4) Engine, average critical scores, and less than stellar early sales, all hindered the franchise’s prospects. Read about the potential sales figures of Days Gone, and the pitched open-world Resistance title that never came to be.Days Gone is a weird Sony IP. ![]() ![]() Want more Days Gone stories? Good, because Jeff Ross has been talking plenty about the game in the last week. As for improving what Deacon can do, Jeff expressed that the main character would have been able to swim, an action not possible due to technical limitations in the first game.įor all kinds of information on Jeff Ross' experience at Sony Bend and his thoughts on game development and Days Gone, read the full interview conducted and written by Kirk McKeand at USA Today's FTW. Human NPCs, enemies and allies alike, were also meant to have more dynamic behaviors. Ross wanted to give bears actions like digging through trash or expanding on how wolves would scour for prey. Ross also revealed a no-brainer element to carry forward, saying, "We would have kept the bike, obviously."Īs for improvements to the original's systems, animals were to have more to do in the wilderness. “Well, what can we do with that? Okay, we were married before the apocalypse, but what about the future?" They'd also have their hands on some more high-end NERO tech utilized by the government, bringing the survivor's combat capabilities up a step. Ross mused in with FTW about the direction the couple would take moving forward. “Yeah, they’re back together, but maybe they’re not happy,” Jeff said. It looks like Deacon would have stayed in the spotlight for Days Gone 2 along with his wife, Sarah. "So you create the minimum viable entry and then hope you get to build the second one," Ross says, "Because you’re not arguing over the foundations, you’re arguing over the epic new ideas that you’re gonna be putting into it." The potential sequel to Days Gone would have been the director's chance "to create the definitive version," an opportunity to keep and expand on what worked and change what didn't. Comparing Days Gone to other popular franchises, Ross points out how the Batman: Arkham series or Uncharted build upon the ideas and features as the installments go on. He also spoke about iteration in games, which he was hoping to do in a potential sequel to the open-world zombie/biker adventure. Ross spoke rather freely with FTW about his philosophies of creating games, stories from the creation of Days Gone, and what he felt went right and wrong with the project. In an interview with USA Today gaming verticle For The Win ( FTW), former Sony Bend Studio director Jeff Ross gave more details on what he would have liked to see in the sequel to Days Gone that was never greenlit. ![]()
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